Roman Kamushken
So, you’ve got a great idea for a SaaS. Maybe it came to you during your fifth espresso. Maybe while rage-clicking a clunky admin panel. Doesn’t matter. What matters is that now you're dreaming about launching your own thing.
Except... you have no money. No team. No VC buddy. Maybe not even a backend guy.
Well, I’ve got good news: you don’t need much of any of that to get started. What you do need is a plan that doesn’t waste months building something no one wants. I've built, failed, exited, and picked up a few scars. Here's your shortcut.
Lezgo!
TL;DR
To start a SaaS with zero cash and minimal tears, here’s the cheat sheet:
→ Don’t build first. Market first. If no one wants it, no one cares how pretty it is.
→ Launch a page, write a headline, see who bites. Yes, even if you have no product.
→ Build the tiniest possible version: one feature, one problem, one clear win.
→ Stop asking “Do you like my idea?” Ask about their boring daily tasks. That’s where the gold is.
→ Google Ads ≠ validation. They’ll help you sell anything, even weird lollipops.
→ Early growth = Reddit, LinkedIn, cold emails, and DMs. Do the unscalable stuff.
→ Your UX sucks? Probably. I can help with that → email me hello@setproduct.com
→ Also, don’t design your SaaS like it’s 2008. Grab a Figma kit and keep it moving.
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Step 1: Market before you build
This is the hill I’ll die on. Most founders get the itch, build a product in stealth for 6 months, then ship... only to hear crickets. You’re not going to be that guy.
Instead, test your market before you even open Figma.
Build a one-pager landing site. You don’t need to code. Use Wordpress, Framer, Webflow, whatever lets you test fast. Pitch your idea clearly: what problem you solve, who it’s for, what result they’ll get.
Then run your own mini-validation sprint:
- Find 10 people who should love your idea.
- Actually talk to them (like, on a real call).
- Ask if they’d use it. Let them roast it. You’ll learn more in 3 conversations than 3 weeks of research.
If a few of them say, “Shut up and take my money,” you’re onto something. If not? Congrats, you just saved months of your life.
Listen to me: don’t worry about not having the product yet. If people get mad there’s no product behind your landing page, good. That means they want it.
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Step 2: Don’t build a startup → Build a sketch

At this point, don’t write code. Don’t open VSCode. Don’t even update Node.
Instead: open Figma.
Sketch what your SaaS would look like. Just the basics. Think ugly wireframes, not polished UI.
Your goal isn’t perfection. Your goal is clarity, for you and your potential users.
Show your sketches to those early test users and ask: “Would you pay for something like this?”
Some will shrug. Some will ghost you. But if even one says YES! and drops an email, boom: you’ve got an early adopter.
Want to shortcut even more? Grab a ready-made Figma UI kits. I sell several at Setproduct and they’re designed to help founders ship faster. Instead of wrestling with design decisions, just drag, drop, and go validate.
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Step 3: One feature to rule them all
Now you’ve got validation. Maybe even some emails or pre-orders. You’re feeling like Zuck before Harvard kicked him out.
It’s tempting to build everything: dashboards, integrations, AI widgets, dark mode…
Stop.
Build just one feature. The common one. The thing that solves the actual problem. Your first version should be so simple it’s almost embarrassing. I’m talking:
- Signup/login
- One core feature
- Stripe (Gumroad, LemonSqueezy) to take money
- A barebones admin panel
If it takes more than 4 weeks, you’re doing too much.
Think MVP, not “Might-Become-Vaporware.”
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Step 4: Ask the right questions (Not to sound like a brochure)
Let’s talk about user interviews, when researching is there a problem to solve. Most people mess this up.
They ask: “What do you think of this idea?” or “Would you use this app?”
That’s not research. That’s fishing for compliments.
Instead, ask about their day. Ask what sucks. Ask where they waste time or where things break. You’re a detective, not a salesperson.
Here’s how real UX validation sounds:
- “What part of your day do you hate the most?”
- “Where do things slow down?”
- “What tools do you use? What’s annoying about them?”
Listen for friction. Then build a product that makes that pain vanish.

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Step 5: Google Ads don’t validate anything
Quick warning: don’t run to Google Ads thinking you’re a genius marketer.
Here’s a hard truth: Google Ads validate keywords, not problems. Yes, you’ll get clicks. Maybe even conversions. But it proves nothing.
You could run ads for “dog poop flavored lollipops” and get sales. That doesn’t mean it’s a good idea, it means weird people exist.
Validation means actual conversations. Real needs. Pain points you can feel through the screen.
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Step 6: Where to find first users (Without paying)

You don’t need cash to get your first users. You need hustle.
Here's how a friend of mine scaled a WhatsApp SaaS to $500K ARR in under a year, all with free methods:
- Hanging out on Reddit (but genuinely helping, not spamming)
- LinkedIn outreach (personalized, not pitchy)
- Cold emails (with empathy, not templates)
- Partnerships with tiny agencies (offer them 20-30%)
- Asking early users to refer friends
- Writing content that didn’t suck (still underrated)
If your UX is great and your message hits, people will share. But you’ve gotta show up, daily.
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Step 7: Keep going, even when it sucks.
Let me be real for a second → There will be days when everything feels broken.
No signups. Code bugs. You start wondering if you should’ve just sold Figma templates like that one guy. (Hey, wait a second…)
But if you’re solving a real problem and building with users; you’ll get through it.
Stay close to your users. Keep refining. UX-first thinking always wins in the long run.
And if you're feeling stuck, get someone to look over your product. Sometimes, it’s not your idea, it’s your interface.
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Step 8: Audit your UX before you launch (Because you’re probably missing something)
Even if you’re a solo-founder, developer, or designer, your app will have UX leaks. You’re too close to the code.
That’s where my service comes in. For $0, I’ll review your MVP and ask:
- “Why is this button green? No, really.”
- “Your pricing page? It’s boring. Let’s fix that.”
- “That ‘core feature’ - users can’t find it. Move it to the center.”
I offer a quick UX review for MVPs, early products, even rough Figma mockups. I’ll poke holes, find UX gaps, and help you fix them before it costs you users.
Just email me: hello@setproduct.com
Subject: “UX check, please don’t roast too hard”
And if you’re still wireframing, check out my Figma UI kits at Setproduct. Built for fast-moving SaaS founders, like you.
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Bonus step: Use this free tool to bridge the gaps

Let’s say you’ve validated the market, built wireframes, and even got a few pre-orders. But now you’re staring at your MVP and thinking, “This is a mess. How do I turn this into a real plan?”
Here’s the deal: You don’t need a $200/hour consultant to tell you what to do next. Use this free tool I found while Googling my own existential crisis. It’s called byNapkin (no, not a joke about napkin sketches, though that’s ironic), and it’s designed to give broke founders a step-by-step roadmap based on their idea.
Why this matters:
- It’s free, which aligns with your current financial status (zero dollars).
- It forces you to articulate your idea in a way that’s actionable, not vague.
- It’s built by someone who’s been there: struggling to start a business with no money.
If you’re a solo-founder who’s drowning in what to do next, this tool will act as your cheat code. Input your problem, and it’ll spit out a strategy that doesn’t involve selling a kidney to hire a CMO.